I wanted to experiment with my satellite material in unity3D. I always think that the satellite material would be perfect as a background of air vehicle renders. When I put the airplane and the material in unity3D, I thought the scene needed more action!
I upgraded the satellite material a bit. Now it is more user-friendly and also you can import heightmaps for more accurate topological results. I will update the version in the store, soon.
Dragon Concept Art by Jaemin Kim.
Model, Texture, Rig & Lighting by Truong (cvbtruong).
Music Kevin McLeod, Heroic Age